Boolean data type - type of data, intended to represent the only 2 options: 'True' and 'False'. Mostly used inside the conditional statements.
true.class => TrueClass
false.class => FalseClass
'Ruby awesome' if true => "Ruby awesome"
'Ruby sucks' if false => nil
true ? 'true' : 'false'
false ? 'true' : 'false'
nil ? 'true' : 'false'
1 ? 'true' : 'false'
0 ? 'true' : 'false'
'false' ? 'true' : 'false'
'' ? 'true' : 'false'
[] ? 'true' : 'false'
Integer numbers is simply a sequence of digits. Fixnum numbers are integers up to a certain limit. The limit is machine dependent. Bignum values hold integers outside the range of the Fixnum. If any operation on a Fixnum exceeds its range, the value is automatically converted to a Bignum.
0.zero? => true
7.next => 8
-5 + 7 => 2
5 / 2 => 2
1000.class => Fixnum
1_000_000_000_000.class => Bignum
Integer Class methods *
Fixnum Class methodsFloating point numbers represent real numbers. Complex, Big Decimal and Rational classes are not built-in to Ruby, but are distributet with Ruby as part of the standart library.
5.8.integer? => false
7.1 - 2 => 5.1
3 - 1.5 => 1.5
5.0 / 2 => 2.5
(5.0 / 2).class => Float
Float Class methods *
Big Decimal Class methods
A string is a data type representing textual data (sequence of unicode characters). Double quoted strings allow interpolation.
'Ruby'.class => String
'ruby'.capitalize => "Ruby"
'RubY'.downcase => "ruby"
"The time is #{Time.now}" => "The time is 2016-04-16 20:24:35 +0300"
'The time is #{Time.now}' => "The time is \#{Time.now}"
'The time is ' + Time.now.to_s => "The time is 2016-04-16 20:24:35 +0300"
'The time is '.concat(Time.now.to_s) => "The time is 2016-04-16 20:24:35 +0300"
String Class methods
Symbols are simply constant names that you don’t have to predeclare and that are guaranteed to be unique. A symbol literal starts with a colon and is normally followed by some kind of name.
Symbols are frequently used as keys in hashes.
:ruby.class => Symbol
'ruby'.to_sym => :ruby
'Ruby basics lecture' if current_lecture == :ruby_basics => "Ruby basics lecture"
:ruby.object_id == :ruby.object_id => true
'ruby'.object_id == 'ruby'.object_id => false
Symbol Class methods
Array is an indexed collection of elements, accessible using a key. The key is an integer and starts with 0 index.
[1, 2, 3].class = Array
array = [1, 'second', true, 4, 5] = > [1, 'second', true, 4, 5]
array[0] => 1
array.last => 5
array[-2] => 4
array[2, 2] => [true, 4]
[1, 2, 'str', 5].map{ |element| element * 2 } => [2, 4, "strstr", 10]
Array Class methods
A Range represents an interval — a set of values with a beginning and an end.
(1..10).class => Range
(1..10).include?(5) => true
(-5..-1).to_a => [-5, -4, -3, -2, -1]
('a'...'d').each_with_index { |n, i| print "#{i}: #{n}, " } => "0: a, 1: b, 2: c"
Range Class methods
A Hash (associative array, map, or dictionary) is a collection of key-value pairs. It is similar to an Array, except that indexing is done via arbitrary keys of any object type, not an integer index.
person = { name: 'Vasyl', age: 22, address: 'Lviv city' }
person.class => Hash
person[:name] => "Vasyl"
person[:age] => 22
person[:gender] => nil
person = { 'name' => 'Vasyl', 'age' => 22, 'address' => 'Lviv city' }
person.class => Hash
person[:name] => nil
person['name'] => "Vasyl"
...
Hash Class methods
Nil is an object to represent nothing. Could be interpreted as false inside the conditional statements.
nil.class => NilClass
nil.nil? => true
nil.to_a => []
nil.to_i => 0
Simply find proper methods for ...
Time.now => "2016-04-16 23:01:04 +0300"
...
Date Class methods
Date.parse('12/01/2016').month => 1
...
Regexp Class methods
/http/ =~ 'http://www.vk.com' => 0
...
In Ruby we don’t declare the types of variables or methods — everything is just some kind of object. In Ruby, the class isn't always the same as the type. Instead, the type of an object is defined more by what that object can do. It is called duck typing. If an object walks like a duck and talks like a duck, then the interpreter is happy to treat it as if it were a duck.
def save_name(name, target)
target << name
end
array = []
string = ''
save_name('Vasyl', array) => ["Vasyl"]
save_name('Vasyl', string) => "Vasyl"
Variables are the memory locations which hold any data to be used. Each variable holds a reference to an object. A name is an uppercase letter, lowercase letter, or an underscore ("_"), followed by Name characters (any combination of upper- and lowercase letters, underscore and digits). You couldn't use any reserved in Ruby words for determining the name of the variable.
local_variable = 'local variable'
CONSTANT = 'constant'
$global_variable = 'global variable'
@instance_variable = 'instance variable'
@@class_variable = 'class variable'
person1 = 'Tim'
person2 = person1
person1[0] = 'J'
person1 => "Jim"
person2 => "Jim"
One of the first differences with Ruby is that anything that can reasonably return a value does: just about everything is an expression. For example, the if and case statements both return the value of the last expression executed. Methods have the same behavior. In Ruby, many operators are actually method calls.
a = b = c = 0 => 0
(a.*(b)).+(c) <=> a * b + c
a, b, c = 1, 2, 3
a, b = b, a
a, b = 1, 2, 3, 4 => a=1, b=2
Assignment operator is the operator used for assignment.
+= -= *= /= = %= &= |= ^= <<= >>= &&= ||= **=
No post- pre increment!
Arithmetic operators take numerical values (either literals or variables) as their operands and return a single numerical value.
+ - * / % **
Comparison operators are used in logical statements to determine equality or difference between variables or values.
== != > < <= >= <=> === .eql? .equal?
Logical operators are used to determine the logic between variables or values.
and or not && || !
Bitwise operator works on bits and perform bit by bit operation.
& | ^ ~ << >>
result = true and false
result = true && false
class Fixnum
alias old_plus +
def +(other)
old_plus(other).succ
end
end
1 + 2 => 4
Method is defined using the keyword def. Method names should begin with a lowercase letter or underscore, followed by letters, digits, and underscore. A method always returns a value and its name may end with one of ?, !, or =. Method definition:
def my_method(arg1, arg2='default') # 2 arguments, but 2nd already has a default value
# Code for the method would be here
end
Method invoking:
1. my_method('first_param', 'second_param')
2. my_method('first_param')
A recursive methos is a method that calls itself. It can be used to replace cycle.
def fact(n)
return 1 if n.zero?
n * fact(n-1)
end
fact(5) => 120
Created by Vasyl Lasiak / @vlasiak